Contents
- 0.1 What loot drops from Spire of the Watcher?
- 0.2 Can you farm Spire of the Watcher for loot?
- 0.3 Is Spire of the Watcher still farmable?
- 0.4 What do you get for completing Spire of the Watcher?
- 1 What weapons come from Spire of the Watcher?
- 2 Does artifice armor drop from Spire of the Watcher?
- 3 Can I farm for Hierarchy of Needs?
- 4 Is Seventh Seraph Officer Revolver good?
- 5 What does the watcher do slay the spire?
- 6 How do you get armor from Spire of the Watcher?
What loot drops from Spire of the Watcher?
Spire of the Watcher loot table
Spire of the Watcher loot | |
---|---|
Long Arm (Scout Rifle) | Terminus Horizon (Machine Gun) |
Seventh Seraph Carbine (Auto Rifle) | Seventh Seraph Officier Revolver (Hand Cannon) |
Terminus Horizon (Machine Gun) | Arms |
Head | Chest |
Can you farm Spire of the Watcher for loot?
Is the Spire of the Watcher farmable? – Yes, loot may be farmed. Meaning you will continue getting dungeon drops from every encounter completed. Once a new dungeon arrives, Spire of the Watcher will most likely be added to the dungeon rotator. The dungeon rotator features a different dungeon every week and awards a Pinnacle drop upon completion for the week (one per character, weekly) and legendary gear may be farmed when it is featured).
The weekly pinnacle reward and exotic bow only drops once per week, per character.
Is Spire of the Watcher still farmable?
All new dungeons are always farmable, except for the exotic. Última edición por Younai ; 10 SEP a las 7:32 Publicado originalmente por Younai : All new dungeons are always farmable, except for the exotic. spires not the new dungeon -_- spire is farmable when garden is, which is either this week or last idk Publicado originalmente por Younai : All new dungeons are always farmable, except for the exotic. yea thats what its confuses me currently new dungeon is ghost of the deep and spire isn’t at rotation i did try it im able to gain engrams but thats all only once per week Its also one of the worst dungeons to farm because even if you type kwtd nobody knows what to do its pit of heresy this week. Next week will be prophesy then grassp then duality then spire Última edición por Verios44 ; 10 SEP a las 10:39 Publicado originalmente por Gökyüzü : Its also one of the worst dungeons to farm because even if you type kwtd nobody knows what to do Nobody knows what to do in Spire? It’s super simple, every time I LFG for a team it’s super slick, normally a clear run with no wipes on any encounters and easy two-phases on the bosses. i think with spire its not about people not knowing what to do, but people being lazy and not wanting to run around shooting the nodes and just wanting to kill ads Nobody knows what to do in Spire? It’s super simple, every time I LFG for a team it’s super slick, normally a clear run with no wipes on any encounters and easy two-phases on the bosses. i think with spire its not about people not knowing what to do, but people being lazy and not wanting to run around shooting the nodes and just wanting to kill ads Still i dont wanna do everything by my self i want them to do atleast 1 or 2 this should be about team play and yet i allways do everything by my self. Publicado originalmente por Gökyüzü : Nobody knows what to do in Spire? It’s super simple, every time I LFG for a team it’s super slick, normally a clear run with no wipes on any encounters and easy two-phases on the bosses. i think with spire its not about people not knowing what to do, but people being lazy and not wanting to run around shooting the nodes and just wanting to kill ads Still i dont wanna do everything by my self i want them to do atleast 1 or 2 this should be about team play and yet i allways do everything by my self.
- Same ♥♥♥♥ goes for Ghosts of the Deep people complain when i go underwater at second encounter which is hillarious and they wont kill the lightbearers at the 3th encounter Sounds like your having very bad LFG luck.
- Id honestly recommend you find a clan or community that does in-house LFG’ing.
- Usually they tend to actually want to play the game and not get carried.
Thats one of the reasons why I like the Crota’s End changes. Pretty much forces the entire raid party to participate. Nobody can just sit as ad clear only.
What do you get for completing Spire of the Watcher?
Destiny 2 Spire of the Watcher loot table – The final dungeon chest grants players the chance to earn the Hierarchy of Needs Exotic bow. With this bow, precision final blows grant Guidance Ring energy. At full charge, it grants a Guidance Ring. Shooting arrows through the Guidance Ring releases seeking projectiles, which do more damage based on distance traveled.
Devil in the Details: Find and listen to all six of the Devilish Recordings hidden in the Spire of the Watcher. Resident Vexpert: Complete the Spire of the Watcher on Master difficulty. The Magnificent One: Complete all encounters in the Spire of the Watcher solo. Mind the Vexplosion: Complete all encounters in the Spire of the Watcher without dying. Untarnished Grit: Complete all encounters in the Spire of the Watcher solo and without dying.
The weapon’s catalyst appears to be a guaranteed drop from completing the dungeon on Master difficulty.
What weapons come from Spire of the Watcher?
Destiny 2 Spire of the Watcher weapons and Rolls
Weapon | Type | Rarity |
---|---|---|
Hierarchy of Needs | Combat Bow | Exotic |
Liminal Vigil | Sidearm | Legendary |
Long Arm | Scout Rifle | Legendary |
Terminus Horizon | Machine Gun | Legendary |
Can Spire of the Watcher be soloed?
I need to solo the Spire of the Watcher dungeon to hit max Guardian Rank in Destiny 2. Come watch on Twitch and cheer me on. We’ve got a special stream today on Shacknews. Typically, when I’m playing Destiny 2, it’s with a group of people. But not this time.
I’m diving into the Spire of the Watcher dungeon by myself in an attempt to solo it. This will be the first time I’ve soloed a dungeon since 2018, so come along and cheer me on over on the Shacknews Twitch channel. My solo Spire of the Watcher livestream is set to begin at 5 :00 p.m. PT / 8:00 p.m. ET on May 3, 2023,
There’s no telling exactly how long this stream will go, but I’m aiming to go for at least two hours. Depending on how I’m tracking, we may even be able to finish it – that’s the goal at least. For those who don’t know, soloing the Spire of the Watcher dungeon is required in order to hit Rank 11 in the Guardian Ranks.
- While many people are capable of doing this flawless all by themselves, this will be my first solo run at a dungeon since I soloed Shattered Throne back in the day.
- With areas full of enemies, bosses with a ton of health, and the need to connect-the-nodes, Spire of the Watcher can be a bit of a tough dungeon.
While you’re watching me struggle against Akelous and Persys, take a moment to follow the channel. You can even subscribe for free if you’ve linked Amazon Prime to Twitch, This allows you to avoid ads, unlock new emotes, and earn more channel points! If you don’t have Prime, that’s okay, you can support us for free by checking out Shackpets on iOS and Android, Hailing from the land down under, Sam Chandler brings a bit of the southern hemisphere flair to his work. After bouncing round a few universities, securing a bachelor degree, and entering the video game industry, he’s found his new family here at Shacknews as a Guides Editor.
What is the best weapon for Spire of the Watcher?
Destiny 2 Spire of the Watcher Persys boss fight – (Image credit: Bungie) The fight against Persys, Primordial Ruin – a massive, ancient Vex Wyvern – combines everything you’ve just been using to get through Spire of the Watcher. Your objective here is to power up a reactor core purge and trap Persys by completing yellow and red circuits.
(Image credit: Bungie)
The control room: The room you start the fight in which features four concrete pillars. The starting nodes for the four yellow circuits and four of the five red circuits are attached to these pillars. The fifth red circuit is above the central door.
(Image credit: Bungie)
The reactor room: Houses the reactor and all the end nodes for the yellow circuits. This is where you need to trap Persys.
Vex Goblins and Supplicants (exploding Harpies) spawn almost constantly across both rooms. The Supplicants are especially annoying and can easily blow you up if you stay in the same place for too long or aren’t careful enough. When it comes to damage, Persys moves around a lot so it can be hard to consistently land your shots with precision weapons.
We recommend Linear Fusion Rifles if you’ve got good aiming skills, but Rocket Launchers will also be good. Because Persys also moves around and has very powerful attacks, a Well of Radiance isn’t really that useful here, and you should instead focus on pure damage. Shadowshot, Gathering Storm, Nova Bomb, Chaos Reach, Hammer of Sol, and Thundercrash are all good Super options, and make sure you use things like Void Grenades, Smoke Bombs, or Child of the Old Gods to apply weakening effects.
Here’s how to arm the reactor purge, trap Persys, and defeat it in Spire of the Watcher:
- Defeat both Incarceration Hydras that spawn in the control room so that Conduit Minotaurs can spawn.
- Defeat a Conduit Minotaur and collect the Arctrician buff.
- Shoot the five red nodes in the control room (one on each of the four pillars and one above the central door) to open the central door leading to the reactor room.
- A few seconds after the door opens, two of the four starting Arc nodes for the yellow circuits in the control room will become active and can be powered up with Arctrician.
- Continue powering up the nodes along the circuit, following them into the reactor room to reach the end nodes.
- While the nodes are being powered up, Persys needs to be lured into the reactor room. If you’re doing this Dungeon solo, Persys will obviously be following you constantly, but if you’re in a fireteam, it’s a good idea to have one person dedicated to leading it into the reactor room.
- When both yellow circuits are completed and the reactor core purge has been armed, all players must get to the control room.
(Image credit: Bungie)
- Shoot the red cable nodes to close all doors, preventing Persys from deactivating the purge. The reactor core will explode and remove Persys’ shield.
- After the central doors open, deal as much damage to Persys as possible as it marches into the control room. You’ve got roughly 20 seconds of damage time before Persys gets its shield back.
- Repeat these steps until Persys has been defeated.
- With Persys dead and the Spire of the Watcher saved, you’ve completed this Destiny 2 Dungeon! Make sure you collect your gunslinging gear drops from the chest.
With Persys dead and the Spire of the Watcher saved, you’ve completed this Destiny 2 Dungeon! Make sure you collect your gunslinging gear drops from the chest.
Is The Spire of the Watcher The Hardest Dungeon?
Destiny 2’s Season of the Seraph launched with a new dungeon for Guardians to conquer, available to those who own the yearly dungeon pass. Named Spire of the Watcher, this Vex-themed dungeon is fairly easy compared to Duality, featuring a much simpler mechanic and more straightforward boss encounters.
- If you love chill dungeons or wild west-themed gear, this dungeon is for you.
- But as with any dungeon, your first clear isn’t easy.
- Learning new mechanics, boss strategies, and creating a loadout can be difficult if you’re a new or returning player.
- That’s what this guide is for.
- We’ll give some loadout recommendations for the entire dungeon, showcase every encounter, and provide puzzle solutions and tips on how to defeat all the bosses in Destiny 2’s Spire of the Watcher dungeon.
This guide does not showcase collectible locations. You can find a video walkthrough on YouTuber Esoterickk’s channel, We’ll have a god roll guide for the dungeon weapons soon; stay tuned. For now, visit light.gg to see dungeon weapon rolls.
How many chests are in the spire of the watcher?
Spire of the Watcher secret chest locations – There are two secret chests to be found in Spire of the Watcher. The first secret chest is found before the first encounter – best picked up after acquiring at least one piece of gear:
Once jumping up from the small bit of scaffolding in the wide-open underground complex, turn around and jump around the pillar to another platform – jump across the gap and around to the right on a ledge is the chest. The third collectable is also found on one of the terminals nearby here too.
The left image shows the catwalk behind the pillar to jump around in the underground complex – towards the back of the image, you can see a small platform which is shown up close in the second image. The second secret chest is found after the second encounter:
After getting past the two sets of fans and entering the room with the four electric fences and Hydra in the middle, look under sets of stairs in each corner of the room, destroying their associated vents to find the opening – once you’ve found the vent with the opening, drop down and squeeze through to reach the second secret chest.
The first image shows the open duct hidden beneath the stairs you’ll need to enter to reach the chest, and the second image shows the chest on the right – it’s a fairly cramped and hidden location! The Season of the Deep is here alongside the Into the Depths quest. You can know go fishing too! Don’t forget to keep an eye on the Lost Sector and King’s Fall challenge rotation schedule!
Does artifice armor drop from Spire of the Watcher?
What Artifice Armor Drops – Players will be farming the first encounter of Spire of the Watcher. After completing each encounter, they will be given some Glimmer, Enhancement Prisms, 2 Defiant engrams, as well as their great prize, a legendary engram that will decrypt once picked up, which could be one of 6 pieces of gear.
The first encounter chest can drop the Long Arm legendary scout rifle, the Seventh Seraph Carbine legendary auto rifle, the Terminus Horizon legendary machine gun, or Tex Mechanica Custom head, arm, or leg pieces. Players will only want to farm for the armor pieces, as there is no reward for getting a weapon in Master mode.
Sadly, players that are looking for Artifice Armor for the chest or mark will have to farm the second encounter or the third and final encounter, as the first encounter for Spire of the Watcher will only drop three pieces of armor. Even then, the RNG makes it so that they might receive a legendary gun instead.
Can you farm for dungeon exotics?
Is The Navigator farmable? – Unfortunately, you cannot farm The Navigator. Dungeon exotics cannot be farmed infinitely, unless their respective dungeon is the weekly featured dungen, Alas, the Ghost of the Deep is not part of the rotation this season, which means you only get a chance to obtain the Exotic Trace rigle once per character per week,
Can I farm for Hierarchy of Needs?
Is Hierarchy of Needs farmable? – No, while legendary dungeon loot is farmable, the exotic bow and the weekly pinnacle drop is only once per week and per character, like Duality.
How do you get armor from Spire of the Watcher?
How to Get The Spire of the Watcher Armor Set – The Spire of the Watcher Armor can be obtainable as a reward in the new dungeon Spire of the Watcher that launches on December 9th 2022 in the season of the Seraph. To acquire The Spire of the Watcher Armor you need to complete the dungeon on any difficulty.
Do I need witch queen for Spire of the Watcher?
Start the Spire of the Watcher – Visit Ikora and collect the Ares Desperado quest. You must also complete The Arrival mission from the Witch Queen campaign. This is a free mission for all players. Source: Shacknews Before you can start Spire of the Watcher, you must visit Ikora Rey in the Tower and pick up the quest, Ares Desperado,
What is the best DPS weapon for Persys?
The Rocket Launcher is effective against Persys boss in Spire of the Watcher due to its low crit. A Sniper Rifle or Linear Fusion RIfle is good against bosses that are far away, like Oryx in King’s Fall.
Is Seventh Seraph Officer Revolver good?
Seventh Seraph Officer Revolver PVE God Roll –
Arrowhead Brake Seraph Rounds Reconstruction Vorpal Weapon or Redirection Masterwork: Range
The Seventh Seraph Officer Revolver was never highly valued even at the peak of Warmind Cells in Destiny 2, but maybe that could change with the introduction of solid perks in this reprised version, right? Well, it lost Timed Payload, which was one of its best perks, so no, it’s not going to change.
If anything, this version of the weapon is even less useful than the old one. Sure, it has Seraph Rounds now, and sure, it can get Reconstruction — but so can Posterity, and that’s craftable now. As it is, Seventh Seraph Officer Revolver is in an awkward position with a kind of janky perk pool (Air Assault? Gutshot Straight?) and I’ll be surprised if anyone really enjoys running it in PVE.
Another disappointing rework of a weapon that wasn’t great to begin with that takes away the few things that make it useful.
How much do triumphs increase drop rate?
Collective Obligation Drop Rate (Vow of the Disciple) –
Triumph | Rate Boost |
Risen from the Deep | +3 |
Master Difficulty “Vow of the Disciple” | +2 |
Together in the Deep | +1 |
Challenges:
Swift Destruction Base Information Defenses Down Looping Catalyst |
+1 each (+4 total) |
Complications:
On My Go Handle With Care Glyph to Glyph Symmetrical Energy |
+1 each (+4 total) |
What light level should I be for Master Spire of the Watcher?
Requirements –
- 1600+ Light Level for Legend and Solo Flawless Difficulties.
- 1820+ Light Level for Master Difficulty. If your Light Level is not high enough, then you can purchase our leveling service which will grant you access to new content and will also help your character reach maximum light level a lot quicker.
- Access to Spire of the Watcher Dungeon
All our players will:
- Play honestly. No cheats, hacks, or exploits will be in use. All our players are constantly being monitored by their supervisors and you can provide your feedback if you think that something was wrong;
- Use Premium VPN and other technical methods to protect your account’s data;
If you still have any questions, please contact our Customer Support team.
What is the reward for solo spire of the watcher?
Buy Spire of the Watcher Solo Flawless completion with our PRO players, and you will get a Dungeon Report badge, redesigned weapons, and a new armor set.
Does artifice armor drop from Spire of the Watcher?
What Artifice Armor Drops – Players will be farming the first encounter of Spire of the Watcher. After completing each encounter, they will be given some Glimmer, Enhancement Prisms, 2 Defiant engrams, as well as their great prize, a legendary engram that will decrypt once picked up, which could be one of 6 pieces of gear.
The first encounter chest can drop the Long Arm legendary scout rifle, the Seventh Seraph Carbine legendary auto rifle, the Terminus Horizon legendary machine gun, or Tex Mechanica Custom head, arm, or leg pieces. Players will only want to farm for the armor pieces, as there is no reward for getting a weapon in Master mode.
Sadly, players that are looking for Artifice Armor for the chest or mark will have to farm the second encounter or the third and final encounter, as the first encounter for Spire of the Watcher will only drop three pieces of armor. Even then, the RNG makes it so that they might receive a legendary gun instead.
What does the watcher do slay the spire?
Build types – Listed below are the standard synergies that Watcher decks build towards, which may give you an idea of direction for your own runs. Unlike other characters, because Watcher’s starter Deck is so powerful, you can get away with “forcing” a build more often, even at higher difficulties.
Stance Dance (Standard) |
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“Stance dancing” is the most fundamental way to play the Watcher, and arguably the most consistent. Load up on good damage cards and switch between Wrath and Calm as the situation necessitates, dishing out massive damage while keeping yourself out of harm’s way. Ensure you have many ways to change Stances, as you do not want to be stranded in Wrath without any Block on the wrong turn. The following are the key to success in Stance Dancing decks:
1-cost, reusable Wrath entries ( Eruption +, Tantrum, or Indignation ); 1-cost, reusable Calm entries ( Inner Peace or Fear No Evil ) or a Vigilance with Violet Lotus ; At least 1 copy of Rushdown, Keep in mind that switching between Calm and Wrath with 1-cost entries is Energy -neutral, as leaving Calm refunds 2 Energy. This is what makes the Watcher such a powerful class – she has almost complete control of her Energy flow, being able to extract as much value out of every point as possible by either bursting down enemies, or banking Energy for a future turn. Meditate is one of the best cards in this Deck, allowing you to end the turn in Calm as well as set up your next turn perfectly by recycling key cards. It also pairs excellently with Retain synergies if you choose to run cards such as Establishment and Sands of Time, Simmering Fury is a good one-two punch with Meditate and gives you massive setup potential, especially if you have Rushdown – you can basically fill up your entire hand for the next turn! Flurry of Blows keeps your offense going as you switch stances and can help quickly put an end to hallway fights. Block plan available. Many non-infinite stance Decks take multiples of this card to ensure they never have issues blocking in the late-game. Talk to the Hand is also excellent, especially with Tantrum and Flurry of Blows, but can struggle against foes with Artifact, Halt is also an excellent Block supplement and even scales multiple times with Dexterity if you have a source of it. The “Empty” cards ( Empty Body, Empty Fist, and Empty Mind ) are excellent in this Deck, and count as stance changes to trigger Mental Fortress and Flurry of Blows, In larger Decks, Tranquility and Crescendo are decent picks for their Retain, letting you enter either stance at will (and for free when upgraded) on critical turns where you can’t dig towards your reusable changers. |
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A 1-cost, reusable Wrath entry ( Eruption +, Tantrum, or Indignation ); A 1-cost, reusable Calm entry ( Inner Peace or Fear No Evil ) or a Vigilance with Violet Lotus ; At least 1 copy of Rushdown ; Card draw to put your entire Deck in your hand (most commonly with Scrawl or Empty Mind ).
For the infinite, it’s important to keep your deck as small as possible. If leaving yourself open to this build, do not take too many cards early on; one or two good damage cards to beat the first few Elites is enough. The game plan with the Stance Dance infinite is simply to put Rushdown into play, then put your entire Deck in your hand.
Then, enter Calm, and immediately exit to Wrath. Rushdown will redraw both cards you just played, and you will have lost no Energy, as Calm refunds 2 Energy while it took 2 to play both cards. Repeat this process until the fight is over. While this infinite is incredibly powerful and solves almost every fight in the game once established, it’s important to be prepared for the few fights that can put a stop to this strategy.
You must also take care during the transitional period between getting all of the pieces and slimming your Deck down enough to execute the infinite on turn 1.
Mental Fortress should be an auto-include if you are going up against the Corrupt Heart or Time Eater, These are the only two fights that will force you to generate Block, With enough stance dancing, you will blank all of their attacks, even if you cannot kill them in one turn. Talk to the Hand will also suffice, but will not generate as much Block per cycle, especially against the Time Eater. Runic Pyramid has several uses in this build, most notably to ensure that you can execute the infinite against the Heart or Time Eater every turn. It also aids greatly if your Deck is still slightly too large to execute the infinite on turn 1. If you must spend your first turn playing your Powers or cards that Exhaust to slim down the Deck, Runic Pyramid helps you keep everything in your hand so that you are ready to go infinite the next turn. Peace Pipe can be an absolute godsend in this build, allowing you to be several card removals ahead of the curve. You will only need to upgrade a few key cards, so the opportunity cost of Toking once those upgrades are done will be essentially nonexistent. For similar reasons, finding Smiling Mask should also push you towards this build.
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Devotion is a critical piece of this build, and is an upgrade priority. It stacks very well with itself and, if running Omniscience, is an excellent target for that card, especially when upgraded. If you can somehow put 3 of these into play, you can enter Divinity every turn with ease. Prostrate and Pray are the best active Mantra generators, giving 2 and 3 Mantra respectively (+1 when upgraded). Pray provides further card draw by generating an Insight, which is invaluable when Divinity is achieved. Before entering Divinity, the Watcher should ideally be in Calm – this will provide a massive surge of energy and allow you to achieve lethal much more easily. Thus, 1-cost reusable Calm entries such as Fear No Evil and Inner Peace are strong inclusions. After entering Divinity, you will want to make the most use out of the massive surge of Energy – thus, having a large hand is paramount. Any source of card draw, including Wheel Kick, Cut Through Fate, Scrawl, and Insights generated from Pray, are very powerful, as are attacks that retain from previous turns such as Sands of Time, Inner Peace can also provide card draw before the entrance. Wallop is also a strong choice for this deck. Divinity solves your damage, but can struggle against fights that force you to defend, which Wallop fixes by providing a huge burst of Block while barely easing up on the offense. Damaru is a nice boost to Mantra generation if you can find it.
Other notes:
Do not use Blasphemy, as it is counterproductive to what the deck is already doing. Mental Fortress is still strong in this Deck; however, since you will be switching stances less often, you will have trouble with it relying on it as your only line of defense. Fasting is a great option as it gives you a burst of Strength and Dexterity, The latter is especially important as it will boost the blocking power of Prostrate and ensure you have no issues defending, especially against the Corrupt Heart. Once everything is set up, you will generate so much Energy that it offsets the loss from Fasting. However, it does make the early stages of the fight much more precarious, unless you have Orange Pellets, Brilliance is strong if you have a thin Deck with not a lot of attacks, as it can scale essentially unbounded and be a one-card damage solve. However, be wary of situations where Brilliance becomes a “win-more” card – Divinity offers plenty of damage already, so you may be set with what you already have. Worship is the least efficient active Mantra generator as it simply generates 5 Mantra without doing anything else. It cannot be your sole source of Mantra as you will spend 4 Energy to gain 3 in Divinity, making the process energy-negative. When upgraded, however, it does offer decent control over when you enter Divinity.
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Establishment – This is your best card. If you find it early, grab it and upgrade it the first chance you can get. Upgrading gives it Innate, meaning you will always draw it and only need one. Windmill Strike – Your best attack card. This can sit in your hand and have its cost reduced thanks to Establishment, followed by a Stance change to Wrath, likely killing your target. Sands of Time – Your other attack card. With Establishment, it will be free in two turns. Meditate – This card combos with Establishment as well, since the two cards will be reduced as soon you pick them up. This will reduce the cost of any card you pick up, even if they don’t have Retain, As well, going into Calm can help end a big turn.
You can set up a variety of infinites on small deck if you reduce cost of reusable cycling/draw cards, e.g. Inner Peace, Cut Through Fate,
Crescendo / Tranquility – It is preferable to have at least one of each in your deck. No need to upgrade them if you have Establishment, since they will cost 0 one turn later. Spirit Shield – It’s rare, but the best defensive card for this build, especially because you will have many cards in your hand. Retain cards. Cut Through Fate – This is a good card regardless of your build. It is preferable to have one to help smooth out card draws. Perseverance / Protect / Flying Sleeves – Your most simple cards. You’ll likely want at least one of each defensive card, hopefully two Protects if you can find them.
Of note, a couple of Scry cards can be useful. This helps filter out curses, and Third Eye can still be useful even if it isn’t a Retain card. Just Lucky alone isn’t enough for this purpose.
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Ragnarok – The namesake of this deck, this card scales extremely well with the Wrath stance as well as several other cards. Upgrading it is a must. Wreath of Flame – On an unupgraded Ragnarok, a single Wreath of Flame will add an additional 25 damage to the attack. Stacking this card is very important for the burst attack. Blasphemy – This card is very powerful for any burst damage decks, triple damage and 2 Energy with in practice no downsides if you can finish the fight that turn. The upgraded version lets you retain this card for the right moment when you’ll draw Ragnarok, Crush Joints and/or Trip – Combining the vulnerable debuff on top of a wrath or divinity stance and Wreath of Flame should kill most enemy or boss in one cast of ragnarok. An upgraded Trip is especially useful if using Ragnarok as AOE on a group of enemies and to remove Artifact stacks. Deus Ex Machina – Saving the Miracles given by this card will allow you to buff your Ragnarok even more by allowing you to play more Wreath of Flame, Third Eye – Gives you survivability while also allowing you to prune your draws just the way you like them. Scrawl – Upgraded, this card lets you fill up your hand with potentially more Wreath of Flames without losing any Energy, Fasting – Gives your Ragnarok more damage, however sacrifices some energy. Good if you get an early energy relic and can reliably draw Deus Ex Machina,
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Weave – Similar to Flurry of Blows, you will want as many of these as possible, as you can return them all to your hand multiple times per turn. When Scrying, these should always be discarded, since they will immediately return themselves to your hand. Nirvana – Rewards you with Block upon scrying, Serves a similar function to Mental Fortress but for a Scry deck; if you have many of them, you can chain up large amounts of block effortlessly. Upgrade priority. Foresight – The best card to have at least 1 of for this deck. Every turn you trigger Nirvana and get to play every Weave again. Upgrading it/obtaining additional copies won’t trigger this more than once, however it will allow you to fine tune your draw more carefully, and throw more Weaves into the discard pile. Cut Through Fate – A distinctly powerful card that not only grants you a Scry, but draws a card. The card draw is valuable for getting those Scry-curated cards from the top of your deck into your hand. Just Lucky – Brilliant utility card for this deck, since the scry amount matters far less than the act of scrying itself. Returning every Weave to your hand for free is the primary use of this coin. Third Eye – Solid card with a scry effect. In case it isn’t obvious, you want as many cards that scry as possible. Talk to the Hand – Just as with the Stance Dancer deck, attacking with numerous small attacks makes this card a fantastic addition to the deck, and can even enable you to safely remain in Wrath if you so desire.
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Pressure Points – the focal point of the deck, get as many as possible and upgrade where possible. Calm – Due to Pressure Points not gaining a buff from being in Wrath, there’s not much motivation to exit Calm, Considers picking cards that help entering, or capitalize on remaining in Calm
Inner Peace – Helps you draw more Pressure Points and cycle your deck faster while in Calm, Like Water – Grants quite potent Block while you remains in Calm, Get as many as you can find to bolster this deck defensive nature. Meditate – Apart from entering Calm, it can return one or two Pressure Points that you have played to your hand. If you have this card, consider picking Establishment to help reduce the cost of cards that Meditate returns from discard pile.
Exiting Calm may also be used to gain resources in a pinch. To avoid doubling enemy attack damage, consider cards such as Empty Fist, Empty Body, and Empty Mind, The last two are especially effective in this deck as it grants Block and card draw, respectively. Sanctity – As you rely on Pressure Points, a Skill card, to deal damage, Sanctity will almost always help you draw additional cards and cycle your deck faster. Wave of the Hand – Can help stripping Artifact off from enemies so that Pressure Points can apply its debuff and deal damage. Deus Ex Machina – Due to Pressure Points costing 1, resources will continuously be your limiting factor. Anything that allows you to gain extra resources is a blessing. Signature Move – Because Pressure Points, this deck’s primary offense, is counted as a Skill, you will be able to play this card far more often.
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Master Reality – The cornerstone of this deck, Master Reality makes every created card much more useful. Once upgraded, it costs zero energy to use. Battle Hymn / Study – Aggro powers that create useful cards every turn that crucially retain, enabling you to keep them until the perfect moment. Deceive Reality / Evaluate – Defensive skills that create useful, self-retaining cards. Spirit Shield – Insight and retain cards can quickly and reliably max out your hand, greatly augmenting the potential of this block. Conjure Blade – This is a potential game winner, if connected to enough energy. This entire deck can be focused down to defending until you can produce a powerful enough Expunger, and then wiping the floor with that. Deus Ex Machina / Vault / Blasphemy – Aside from Deva Form and various relics, these cards are your best bets for generating the energy necessary to make the most of this deck. Establishment – Since most created cards retain, this card give you much more value from them.
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Alpha – The backbone of this deck. Alpha shuffles a Beta into your deck. Beta – Beta shuffles Omega into your deck. This isn’t a card you can pick up (unfortunately) but is rather something that is generated during fights. Omega – Omega is a Power that, once played, will deal 50 damage to all enemies at the end of your turn. It is worth noting that it will deal the 50 damage EVERY turn. The damage is not affected by Wrath stance or Divinity, Omega quickly clears hallway fights and elites – however, you may need to continue blocking for a few turns to finish bosses off. Omniscience – Omniscience really shines in this deck. For 3 (or 4) mana you can essentially rip Omega right out of your deck and play it twice. That is 100 damage per turn. If you are in a really sticky situation it can sometimes be worth playing Omniscience on Beta to ensure that you will draw Omega next turn, but this is generally not advised. Third Eye – This card gives you both block and scry, things that this deck really needs. Block is so you can live long enough to play Omega and scry so you can make sure that you draw it. Deceive Reality / Evaluate – Whilst these aren’t quite as good as third eye, they both work towards the blocking/surviving objective. Sanctity – You need to be careful playing this card. It gives you block and draws cards at the same time which in theory are very good things for this deck. Also, your deck should be full of mainly skills cards so you shouldn’t have any trouble triggering its secondary effect. However, if you play sanctity without enough mana to play the next stage of your alpha combo, you could be doing yourself a major disservice. For example: you start the game with 3 mana. If you play alpha, then sanctity you only have 1 mana left. If sanctity draws Beta it then gets stuck in your discard pile. Duplication Potion – Omega’s best friend. Similar to Omniscience but in potion form. Miracle sources such as Deus Ex Machina and Collect can be used to lessen the cost of Omega on the turn you cast it.
How do you get armor from Spire of the Watcher?
How to Get The Spire of the Watcher Armor Set – The Spire of the Watcher Armor can be obtainable as a reward in the new dungeon Spire of the Watcher that launches on December 9th 2022 in the season of the Seraph. To acquire The Spire of the Watcher Armor you need to complete the dungeon on any difficulty.